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Author Glendening, Mary L., author.
Title From video games to real life : tapping into Minecraft to inspire creativity and learning in the library / Mary L. Glendening.
Pub Info Santa Barbara, California ; Denver, Colorado : Libraries Unlimited, an imprint of ABC-CLIO, LLC, [2016]
book jacket
 Eastham-Children's Coll.  PARENT 027.62 GLE     AVAILABLE
 Falmouth-Children's Room  J PARENT TEACHER J 027.62 Gle     AVAILABLE
Descript xi, 115 pages ; 24 cm
text txt rdacontent
unmediated n rdamedia
volume nc rdacarrier
Bibliog. Includes bibliographical references (pages [107]-111) and index.
Contents Minecraft & the maker movement -- Minecraft in Real Life Club -- Minecraft & learning in an informal environment -- Minecraft & 3D printing -- Minecraft & literacy activities -- Minecraft & making -- Crafting with Minecraft.
Summary "This guide shows youth librarians how to use the appeal of Minecraft - a game that many young learners are intensely passionate about - to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning. Assists librarians in supporting STEM and STEAM initiatives. Offers specific guidance for dozens of hands-on activities."--Amazon website.
Subject Children's libraries -- Activity programs.
Young adults' libraries -- Activity programs.
Libraries -- Special collections -- Video games.
Minecraft (Game)
Video games in education.
Maker movement in education.
ISBN 9781440843785 (pbk : acid-free paper)
1440843783 (pbk : acid-free paper)
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