Includes bibliographical references (page 31) and index.
Audience
Ages 10-14.
Grades 4 to 6.
Summary
"This plugged-in title helps readers navigate the sometimes-complex world of electronic innovation. Young readers can explore this exciting and popular field by learning the basics of electronic circuits and how electronic components work, which they can then apply to an idea of their own. They will be able to create their project using everyday materials and easy-to-understand computer elements. Important electronic innovators and their creations are profiled to provide inspiration for young "makers.""-- Provided by publisher.
Contents
Make it electronics -- Everybody's electronics -- Electronics versus electrical devices -- Charge and circuits -- Make it! Squishy circuits -- Taking electronics apart -- Diodes -- Drawing circuits -- Breadboards -- Make it! Electronic circuits -- Integrated circuits -- Future electronics -- Make it! Three-penny radio.