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Author Owen, Ruth, 1967- author.
Title The wonderful worlds of a video game designer / by Ruth Owen.
Pub Info [St. Austell, England] : Ruby Tuesday Books, 2016.
book jacket
 Bourne-Children's Room  J 794.8 Owe     AVAILABLE
 Chatham-Children's Coll.  J 794.8 Owe     AVAILABLE
Descript 32 pages : color illustrations ; 26 cm
text txt rdacontent
still image sti rdacontent
unmediated n rdamedia
volume nc rdacarrier
Series Get to work with science and technology
Owen, Ruth, 1967- Get to work with science and technology.
Audience 880L Lexile
Note Accelerated Reader MG 5.3 0.5 0.5 177317
Summary "Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development team use technology and their computer skills to turn a good idea into a hit game played by millions of fans all over the world?"--Page 4 of cover.
Contents Get to work and play! -- How it all began -- Taking it to a new level -- What does a video game designer do? -- The coders -- The artists -- Animating the characters -- Writers, sound engineers, and testers -- Making a game: the big idea -- Making a game: the characters -- Making a game: designing levels -- It's gone gold -- Designing the future -- Get to work as a video game designer.
Bibliog. Includes bibliographical references (page 32) and index.
Subject Video games -- Design -- Juvenile literature.
Video games -- Design.
Alt Title Video game designer
ISBN 9781910549322 (hardcover)
1910549320 (hardcover)
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