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Author Gifford, Clive, author.
Title Computing and coding in the real world / Clive Gifford.
Pub Info New York, New York : Crabtree Publishing, 2018.
book jacket
 Chatham-Children's Coll.  J 005.1 Gif     AVAILABLE
Descript 32 pages : color illustrations ; 27 cm.
text txt rdacontent
unmediated n rdamedia
volume nc rdacarrier
Series Get connected to digital literacy
Gifford, Clive. Get connected to digital literacy.
Note "First published in 2017 by Wayland."
Bibliog. Includes index.
Contents Computing all around us -- Input and output -- All about algorithms -- Real-world algorithms -- Sensors -- Coding decisions -- In control -- Barcodes and stock control -- Where am I? -- Money matters -- Working with robots -- 3D printing -- The internet of things.
Audience 8-11.
Grade 4 to 6.
Summary Coding is all around us in the real world if you know where to look. This informative book shows young readers how machines such as scanners at the grocery store use coding, and how they connect to databases for inventory and for payment. Easy-to-follow text breaks down "IF, THEN" statements and other rules of coding that make things such as light sensors on street lights and 3-D printers work.
Subject Computer programming -- Social aspects -- Juvenile literature.
Computers -- Social aspects -- Juvenile literature.
Technology -- Social aspects -- Juvenile literature.
Computer programming -- Social aspects.
Computers -- Social aspects.
Technology -- Social aspects.
ISBN 9780778736219 (reinforced library binding)
0778736210 (reinforced library binding)
9780778736325 (paperback)
0778736326 (paperback)
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