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Author Egan, Jill.
Title How video game designers use math / by Jill Egan ; math curriculum consultant, Rhea A. Stewart.
Pub Info New York, NY : Chelsea Clubhouse, c2010.
Rating
book jacket
LOCATION CALL # STATUS 
 Vineyard Haven Children's  J 794.8 EGA     AVAILABLE
Descript 32 p. : ill. ; 25 cm.
Series Math in the real world
Math in the real world.
Note Includes index.
Contents What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
Bibliog. Includes bibliographical references and index.
Subject Mathematics -- Juvenile computer games.
Computer animation -- Mathematics -- Juvenile literature.
Mathematics -- Juvenile video games.
Computer games -- Programming -- Vocational guidance -- Juvenile literature.
Video games -- Design -- Vocational guidance -- Juvenile literature.
ISBN 9781604136036
1604136030
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