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Author Cunningham, Kevin, 1966-
Title Video games : from concept to consumer / by Kevin Cunningham.
Pub Info New York, NY : Children's Press, an imprint of Scholastic, Inc., 2014
book jacket
 Falmouth-Children's Room  J 794.8 Cun     AVAILABLE
Descript 64 pages : illustrations (chiefly color) ; 24 cm.
text rdacontent
unmediated rdamedia
volume rdacarrier
Series Calling all Innovators : A Career for You
Calling all innovators.
Audience 1130L Lexile
Note Accelerated Reader MG 7.2 2 2 163006
Bibliog. Includes bibliographical references (p. 61) and index.
Contents Game on -- The latest and greatest -- A team of experts -- Putting it all together.
Summary With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Subject Video games industry -- History -- Juvenile literature.
Video games -- History -- Juvenile literature.
Video games -- Design -- Vocational guidance -- Juvenile literature.
Video games -- Design.
Video games.
Video games industry.
Video games -- Vocational guidance.
Genre Nonfiction.
ISBN 9780531220115 (pbk.)
0531220117 (pbk.)
9780531265239 (library binding)
0531265234 (library binding)
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