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Author Kaplan, Arie.
Title The wild world of gaming culture / by Arie Kaplan.
Pub Info Minneapolis : Lerner Publications Company, [2014]
book jacket
 Falmouth-Children's Room  J 794.8 Kap     AVAILABLE
 Orleans-Children's Room  J 794.8 KAPL     AVAILABLE
Descript 32 pages : illustrations (chiefly color) ; 25 cm.
text rdacontent
unmediated rdamedia
volume rdacarrier
Series ShockZone--games and gamers
Shockzone. Games and gamers.
Audience 990L Lexile
Note Accelerated Reader MG 6.2 1 1 159776
Includes index.
Contents A wild world -- Multiplayer gaming : real friends, virtual worlds -- Video game competitions : gaming for cash -- Video game trade shows : showing off -- Fan fiction : expanding the universe -- Cosplay : dressed to impress -- Gaming web series -- Gaming TV shows : games on the small screen -- Video game movie : games on the big screen -- Gaming comics : graphic novels with great graphics -- Key dates in gaming culture.
Summary "Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!"--Provided by publisher.
Subject Video games -- Social aspects.
Video games -- Social aspects.
ISBN 9781467712521 (lib. bdg. : alk. paper)
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