Catalog Search Results
Author
Publisher
Cherry Lake Press
Pub. Date
[2021]
Physical Desc
32 pages : illustrations (chiefly color) ; 24 cm.
Language
English
Description
"Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary,...
Author
Publisher
It Books, an imprint of HarperCollinsPublishers
Pub. Date
[2014]
Edition
First edition.
Physical Desc
xv, 558 pages, 8 unnumbered pages of plates : illustrations (chiefly color) ; 24 cm.
Language
English
Description
Chronicles how Sega--a small, scrappy gaming company led by an unlikely visionary and a team of rebels--took on the juggernaut Nintendo and revolutionized the video game industry.
Author
Series
Publisher
Penguin Workshop
Pub. Date
[2021]
Physical Desc
107 pages, 16 unnumbered pages of plates : illustrations, maps ; 21 cm
Language
English
Description
Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Publisher
Scholastic Inc
Pub. Date
[2020]
Physical Desc
223 pages : color illustrations ; 23 cm
Language
English
Description
Check out the ultimate annual video game guide from Scholastic AFK! Game On! 2021 is full of the latest information on the hottest games of 2021, how they were developed, and how to beat them. Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hottest new ones coming in 2021! Game On! 2021 is the most comprehensive guide to all the...
Author
Language
English
Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history- Doom and Quake- until the games they made...
Author
Series
Publisher
Franklin Watts, an Imprint of Scholastic Inc
Pub. Date
2019.
Physical Desc
32 pages : color illustrations ; 25 cm.
Language
English
Description
"Humans have always loved to play games, from dice games in ancient Iran to board games in the Victorian period. Today, video games are more popular than ever, with players arguing passionately why one console is better than another. Discover the many uses of games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, bring people together."--Back cover.
Publisher
Guinness World Records
Pub. Date
[2008]-
Physical Desc
volumes : color illustrations ; 25 cm
Language
English
Formats
Description
Lists records, superlatives, and unusual facts about computer and video games, and includes interviews with champion gamers, tips on play, and profiles of the best-selling games.
Author
Publisher
Ten Speed Press
Pub. Date
[2017]
Edition
First edition.
Physical Desc
185 pages : chiefly illustrations (chiefly color) ; 26 cm
Language
English
Description
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform--told in a graphic novel format.
Author
Publisher
Lerner Publications Company
Pub. Date
[2014]
Physical Desc
32 pages : color illustrations ; 25 cm.
Language
English
Description
Looks at how video games have evolved from the 1950s to today in terms of complexity, graphics, interactivity, and accessibility, and speculates on how they will continue to change in the future.
Author
Publisher
Cherry Lake Publishing
Pub. Date
[2017]
Physical Desc
32 pages : illustrations ; 25 cm.
Language
English
Description
"Did you ever wonder how innovation happens? Or what it takes to turn a new idea into something that works? The Innovation library takes a look at people and their creative ideas." --
Author
Publisher
Capstone Press, a capstone imprint
Pub. Date
[2019]
Physical Desc
32 pages : color illustrations ; 24 cm.
Language
English
Description
Compares true history to today's popular role-playing video games and discusses if they portray history accurately, or if the truth gets twisted to create a more exciting game-playing experience.
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